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Shall2

2
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A member registered Feb 19, 2023

Recent community posts

If the update breaks saved game files, then please allow people to decline the update and complete games in progress.  One way to do this on Steam is to make the old version into a "beta" version of the game that players can optionally opt into, and then you can leave an update message explaining how to do so and letting players switch to the new version when they're ready.  Having a surprise update kill all saved games in a single-player game is a rather nasty thing to do to your players.

I have a bunch of bugs to report.  Different difficulties seem to be stored as different games, though mostly copy/pasted from one to another.  If it makes any difference, I play the Steam version and mostly on the hard difficulty.

1.  A lot of Samona's transformations are broken in various ways.  For example, the orc transformation shares her main level rather than having a separate level.  Samona's skeleton transformation is unable to attack without a necromancer in the party, unlike other characters' skeleton transformations.  Some of her transformations improperly leave spell attack as the default action.  This makes her the only cheerleader able to attack, for example.

2.  If you turn a mega slime into a relic, then restore the character to her original body, it only restores one character and not the other slimes merged in.  This causes the other characters to vanish from your party.  I've seen that you added a way to restore other characters that vanish, but this is at least one way that they vanish.

3.  The "(faceless) copies her master" text counts as an attack that targets the golem for the Kepiat fight.  This is true even if the action is something that does not actually target the golem, such as sneak, guard, or heal.  As this triggers massive retaliation, it makes the Kepiat fight basically unbeatable if you have a masked and a faceless in your main party.

4.  Winning the Lady Lyra fights grants experience to a mega slime, which normally does not gain experience.  This is probably due to the battle having a different experience granting mechanism from most, as it restores defeated party members and then grants everyone experience.  This can be exploited to level up a mega slime to much higher than the number of merged party members.

5.  A slime's bounce attack will not attack more than twice.  As I read the text, it looks like it supposed to be a 75% chance to repeat indefinitely, akin to colossus (which is 60%) or funeral march.  Instead, it only makes one or two attacks, making it basically a weaker version of glob.

6.  Ripvannibala's instant kill attack can target and kill a relic.  I haven't seen anything else in the game that can target relics at all, at least apart from Luxatep claiming them, which is obviously intentional.  City of Mists is weird enough that I'm not entirely certain that this is a bug, but I'm reporting it anyway.  This is likely intentional, but Ripvannibala is unable to kill skeletons.

7.  When a faceless tries to copy a masked Jyla's steal attack, she sometimes copies a different party member's action instead.  I'm not sure exactly what causes it, as it doesn't always happen.  One thing that will reliably trigger it is that if a party has a masked Nuan use double strike, a masked Jyla use steal, and a faceless commoner, then the commoner will double strike twice (four attacks in total) but not steal at all.

8.  When the mindmill is defeated by an instant attack such as dart or instant strike, it doesn't immediately die the way that other enemies do.  Rather, it allows you to continue targeting it, then dies before any characters take their normal turn once the round starts.  This allows it to consume additional instant attacks.

9.  A cheerleader's Cheer IV skill heals a lot more health than the text shows.  The text shows 10% of max health, which is the same as basic Cheer.  The skill actually heals a lot more than that, and is clearly scaling with something (maybe passion?) that doesn't get reflected in the displayed numbers, so the text is wrong.

10.  The max health values for many bosses in the journal are wrong.  For example, the Sea Market councilors are listed as 700 HP, but actually have 2100.  I suspect that what happened is that they were right originally, then you changed boss health values, but didn't update the journal.  The slick way to do it is to have the journal read the boss health values directly, but I don't know if RPG Maker makes that awkward to do.  The enemy journal is a cool feature, but it's made less useful when it's wrong.